Capital Area Minor Football Association
Condensed Tackle Football Rules

                                                                     Mosquito (Ages 9-11)                Revised September 27, 2011

(1) Philosophy:

    The purpose of our Mosquito tackle football program is to introduce youth aged 9-11 to the game of tackle football. Players will learn the fundamentals ,i.e. passing, running, blocking, tackling and kicking in a fun environment. Players weighing more than 110 pounds (a 5 pound variance will be allowed) will not be permitted to play the running back or quarterback positions or carry the ball on a designed running play from scrimmage. All players are eligible to play the pass receiving positions of end and slotback.
Note: The Center keeper play is is no longer a legal play in this league.

(2) Game Length:

    Games will consist of four 20 minute quarters straight time. Each team will be permitted 2 timeouts per half. The half time break will be about 5 minutes. Evening games in October will consist of four fifteen minute quarters.

(3) Number of Players:

    Each team will have 10 players on the field at any time. Every player on the team will be a starter on either offense or defense. No benchwarmers! Both teams must have at least 12 players dressed to play 10 aside. For each player below 12 dressed,  both teams will play with one less player on the field. The offense will first remove end players and then slotbacks. Teams will forfeit if they have less than 8 players dressed.
    The offense must always have two ends, two guards and a center on the line of scrimmage:

(4) Offence:

     Teams will play 4 down football with the one yard neutral zone. The offence must throw a legal forward pass on at least one of the first three downs in each series of downs. Failure to do so will result in an "Illegal Procedure" penalty. Officials will not stop play until the ball is dead. Attempting to pass and getting sacked will not satisfy this rule. The ball must be thrown as legal forward pass. Forward passes thrown behind the line of scrimmage and towards the sideline area must travel at least 10 yards to satisfy this rule. A lateral pass will not satisfy this rule. Officials should point this out to a team that has just thrown a lateral pass. A 5 yard penalty will be applied and the down repeated. The offensive team will still be obligated to pass the ball again after the penalty has been applied. 
     The defensive team has the option to decline the penalty, let the play stand and bring up fourth down. The offensive team can run the ball on fourth down.
    Blocking is permitted but only above the waist and not in the head area. No pushing with the palms of the hands is allowed. No holding is permitted. Blockers should grasp the wrist of one hand and close the fist of the held hand. From this position blockers may push defenders away from the ball carrier.
    From the time the referee blows time in a team will have 40 seconds to put the ball in play. This rule will not be enforced until the second half of the regular season. 

(5) Defence:

      The defence can have as many defensive lineman as the the offense has interior offensive lineman (ie. C, G, TE). Linebackers and defensive backs are not allowed to blitz. Defensive ends cannot line up wider than an "outside shade" on the most outside interior offensive lineman, (i.e. G, TE). The defensive end's inside foot cannot be outside of the offensive lineman's outside foot.
       Linebackers and defensive halfbacks must line up at least 3 yards off the line of scrimmage. Corners are exempt from this rule.
       If this rule is violated the defence will be penalized 5 yards for "illegal defence". 
       This rule is not in effect when there is 2 yards or less to go for a first down or when the offense is scrimmaging inside the defensive team's 3 yard line. 
       This rule also applies to special teams.
Any receiver player lined up on the line of scrimmage must be at least 3 yards outside the G on the snap to NOT be classified as a TE for the purposes of this rule. Any player lined up behind the line of scrimmage (other than the QB) must be at least 3 yards behind the line of scrimmage OR 3 yards outside the G on the snap to NOT be classified as a TE for the purposes of this rule.

(6) Punts:

    A team may punt the ball if it is unable to score. No rush on the punter is permitted. The punter must stand at least 7 yards back from the line of scrimmage and receive a snap from the center. Fake punts are permitted. The 5 yard restraining zone violation rule applies to all players on the kicking team including the kicker.

(7) Converts, Field Goals:

    Teams may attempt a convert either by running, passing or kicking.
    A running ,passing or kicking convert shall start from the 5 yard line. A kicked convert will be worth 2 points. A running or passing convert will be worth 1 point.
    A kicking convert shall be attempted by having the center snap the ball to a holder who will place the ball on a kicking tee. The defensive team is not permitted to cross the line of scrimmage until the Referee has counted three "steamboats". They are allowed to jump up in the air in an attempt to block the kick.
    The same rules apply to a field goal attempt.

(8) Blowout Score Rule:

   Once a team takes and maintains an 18 point lead the starting running backs can no longer play offence. They are still permitted to play defence.